BYJU’S SHOWCASES THE BEST IN EDTECH AT ISTELIVE 2022
The latest innovations from BYJU’S family of brands including BYJU’S Learning featuring Disney, Epic, GeoGebra, Osmo, Tynker and more to be presented at the annual educator conference.
Palo Alto, Calif., June 23, 2022 – BYJU’S, the world’s largest education technology company, is proud to showcase their robust suite of learning products and platforms in their ever-expanding portfolio at ISTELive 2022. BYJU’S (Booth #3130) will bring their dynamic family of brands under one roof at the high-profile ISTELive conference put on by The International Society of Technology in Education and being held in New Orleans from June 26-29.
BYJU’S offers highly adaptive, engaging and effective learning programs for students worldwide across K-12, competitive exams, coding, and upskilling courses for professionals. Since the launch of its flagship Learning App in 2015, BYJU’S has been innovating learning experiences and pioneering new approaches to education by blending world-class pedagogy with cutting edge technology. These include hybrid learning, ‘phygital’ learning, interactive and personalized approaches, and multiple learning formats.
ISTELive attendees will have the chance to learn more and get hands-on demonstrations of the latest and greatest across BYJU’S portfolio of brands and products:
BYJU’S Learning featuring Disney, for PreK-3rd graders, brings together interactive and hands-on activities to help children build core skills. This award-winning program provides an active learning experience with real-time feedback, personalized to support how each child learns best. Created by educators, BYJU’S Learning featuring Disney is aligned to state and national standards to build the skills kids need in school.
Epic is the leading digital reading platform for kids 12 and under—available for free for educators. With thousands of popular books and easy-to-use tools, teachers use Epic for read-alouds, literacy centers, research projects and guided reading groups. It’s accessible on any smartphone, tablet or computer, including Chromebooks. Best of all, with Epic, educators can reach every student with a rich library of grade-specific, high-interest books across languages and genres.
GeoGebra is a dynamic mathematics software for all levels of education that brings together geometry, algebra, spreadsheets, graphing, statistics, and calculus in one engine. Their online platform contains over 1 million free classroom resources (created by their multilingual community) that can be easily shared through their collaboration platform, GeoGebra Classroom.
Osmo is the award-winning STEAM brand and creator of a broad universe of hands-on gamified learning experiences validated by education experts that nourish the minds of children. Leveraging its proprietary reflective artificial intelligence, Osmo unleashes the power of physical tools combined with the digital world through augmented reality to deliver dynamic phygital education games, programs and platforms. Osmo and Osmo Education products are used in more than 2.5 million homes and 50,000 classrooms. Educators will be among the first to get hands-on experience with Osmo’s Reading Adventure, releasing later this summer. It’s a technology-based, personalized, learn-to-read program that integrates physical and digital learning, and combines vision technology and speech recognition for a multisensory reading experience. Reading Adventure assesses the child’s skill level and provides individualized instruction to deliver a results driven program.
Tynker is the world’s leading K-12 creative coding platform, enabling students of all ages to develop the coding and STEAM skills to design and power animations, games, music, robots and drones, smart devices, virtual worlds like Minecraft, and more. The company’s award-winning platform helps students develop critical thinking, problem-solving, and programming skills to help them be successful today and tomorrow. Tynker’s highly successful coding curriculum has been used by one in three U.S. K-8 schools, 100,000 schools globally, and over 60 million kids across 150 countries. Tynker offers a range of solutions with icon-coding for pre-readers, block-based coding for elementary school, advanced courses in Python, JavaScript, data science, art and image processing for middle and high school, as well as AP® Computer Science courses designed for students who want to learn Java and Python programming languages in preparation for college. Tynker is accessible from any computer with an internet browser, as well as via the Tynker and Tynker Junior mobile apps. For more information, visit http://www.tynker.com.
On June 27, from 10-11 AM, internationally recognized speaker, Leslie Fisher, will present “What’s New and Cool with Osmo, Tynker and GeoGebra” at ISTE (Room # 295). Fisher has traveled the world to share insights on emerging solutions, technologies, and trends in K-12 education. In this presentation she will discuss how BYJU’S dynamic family of brands offer highly adaptive, engaging, and effective learning programs. She’ll explore the latest and greatest features in Osmo Education, Tynker and GeoGebra to enhance schools’ STEM programs.
On June 28, from 1:00-2:00 PM, BYJU’S will host a conversation on “The Future of Education” at ISTE where featured guest, literacy advocate, award-winning actor, speaker and author LeVar Burton will discuss the importance of constant innovation in education and how to utilize technology to get kids reading (Room #295). Burton, who was recently named Osmo’s Chief Reading Officer and partnered with the company to introduce the new learn-to-read program Reading Adventure, will discuss his passion for literacy, why it’s so important to his life’s work and what he thinks the future will hold for technological advancements and tools to teach young readers.
Visit BYJU’S at ISTELive 2022 at Booth #3130 to learn more. For year-round updates on BYJU’S full suite of brands and products, visit www.byjus.com/global.
ABOUT BYJU’S
BYJU’S, the world’s largest education technology company, provides engaging and personalized learning programs to more than 150 million students around the world. Founded and headquartered in India, BYJU’S mission is to make high-quality and innovative education available to all students. The BYJU’S family of brands cater to a wide range of learners of all ages and includes BYJU’S FutureSchool, Epic, Osmo, Tynker and the BYJU’S Learning App featuring Disney. With users in more than 100 countries and learning programs offered in multiple languages, BYJU’S is at the forefront of creating tech-driven and immersive learning experiences for students around the world. For more information, visit www.byjus.com/global.
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Press Contacts:
Shawn Smith
Global Head of Communications, Osmo from BYJU’S
shawn@playosmo.com
Alyssa Miller
alyssa@ammediaworks.com
973-615-1292
DKC News
osmo@dkcnews.com